Godot Engine

Godot Engine

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users’ games are theirs, down
to the last line of engine code. Godot’s development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found
on the homepage.

Compiling from source

See the official docs
for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the
#godotengine IRC channel
on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs.
It is maintained by the Godot community in its own GitHub repository.

The class reference
is also accessible from within the engine.

The official demos are maintained in their own GitHub repository
as well.

There are also a number of other learning resources provided by the community,
such as text and video tutorials, demos, etc. Consult the community channels
for more info.

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